namespace Ryujinx.Graphics.Gpu.State { struct ShaderState { public uint Control; public uint Offset; public uint Unknown0x8; public int MaxRegisters; public ShaderType Type; public uint Unknown0x14; public uint Unknown0x18; public uint Unknown0x1c; public uint Unknown0x20; public uint Unknown0x24; public uint Unknown0x28; public uint Unknown0x2c; public uint Unknown0x30; public uint Unknown0x34; public uint Unknown0x38; public uint Unknown0x3c; public bool UnpackEnable() { return (Control & 1) != 0; } } }