using System; namespace Ryujinx.Graphics.Gpu.Memory { /// /// A record of when buffer data was copied from one buffer to another, along with the SyncNumber when the migration will be complete. /// Keeps the source buffer alive for data flushes until the migration is complete. /// internal class BufferMigration : IDisposable { /// /// The offset for the migrated region. /// private readonly ulong _offset; /// /// The size for the migrated region. /// private readonly ulong _size; /// /// The buffer that was migrated from. /// private readonly Buffer _buffer; /// /// The source range action, to be called on overlap with an unreached sync number. /// private readonly Action _sourceRangeAction; /// /// The source range list. /// private readonly BufferModifiedRangeList _source; /// /// The destination range list. This range list must be updated when flushing the source. /// public readonly BufferModifiedRangeList Destination; /// /// The sync number that needs to be reached for this migration to be removed. This is set to the pending sync number on creation. /// public readonly ulong SyncNumber; /// /// Creates a record for a buffer migration. /// /// The source buffer for this migration /// The flush action for the source buffer /// The modified range list for the source buffer /// The modified range list for the destination buffer /// The sync number for when the migration is complete public BufferMigration( Buffer buffer, Action sourceRangeAction, BufferModifiedRangeList source, BufferModifiedRangeList dest, ulong syncNumber) { _offset = buffer.Address; _size = buffer.Size; _buffer = buffer; _sourceRangeAction = sourceRangeAction; _source = source; Destination = dest; SyncNumber = syncNumber; } /// /// Determine if the given range overlaps this migration, and has not been completed yet. /// /// Start offset /// Range size /// The sync number that was waited on /// True if overlapping and in progress, false otherwise public bool Overlaps(ulong offset, ulong size, ulong syncNumber) { ulong end = offset + size; ulong destEnd = _offset + _size; long syncDiff = (long)(syncNumber - SyncNumber); // syncNumber is less if the copy has not completed. return !(end <= _offset || offset >= destEnd) && syncDiff < 0; } /// /// Determine if the given range matches this migration. /// /// Start offset /// Range size /// True if the range exactly matches, false otherwise public bool FullyMatches(ulong offset, ulong size) { return _offset == offset && _size == size; } /// /// Perform the migration source's range action on the range provided, clamped to the bounds of the source buffer. /// /// Start offset /// Range size /// Current sync number /// The modified range list that originally owned this range public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent) { ulong end = offset + size; end = Math.Min(_offset + _size, end); offset = Math.Max(_offset, offset); size = end - offset; _source.RangeActionWithMigration(offset, size, syncNumber, parent, _sourceRangeAction); } /// /// Removes this reference to the range list, potentially allowing for the source buffer to be disposed. /// public void Dispose() { Destination.RemoveMigration(this); _buffer.DecrementReferenceCount(); } } }