using Ryujinx.Cpu;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Memory
{
///
/// Represents physical memory, accessible from the GPU.
/// This is actually working CPU virtual addresses, of memory mapped on the application process.
///
class PhysicalMemory
{
public const int PageSize = 0x1000;
private readonly Cpu.MemoryManager _cpuMemory;
///
/// Creates a new instance of the physical memory.
///
/// CPU memory manager of the application process
public PhysicalMemory(Cpu.MemoryManager cpuMemory)
{
_cpuMemory = cpuMemory;
}
///
/// Gets a span of data from the application process.
///
/// Start address of the range
/// Size in bytes to be range
/// True if read tracking is triggered on the span
/// A read only span of the data at the specified memory location
public ReadOnlySpan GetSpan(ulong address, int size, bool tracked = false)
{
return _cpuMemory.GetSpan(address, size, tracked);
}
///
/// Gets a writable region from the application process.
///
/// Start address of the range
/// Size in bytes to be range
/// A writable region with the data at the specified memory location
public WritableRegion GetWritableRegion(ulong address, int size)
{
return _cpuMemory.GetWritableRegion(address, size);
}
///
/// Reads data from the application process.
///
/// Type of the structure
/// Address to read from
/// The data at the specified memory location
public T Read(ulong address) where T : unmanaged
{
return MemoryMarshal.Cast(GetSpan(address, Unsafe.SizeOf()))[0];
}
///
/// Writes data to the application process.
///
/// Address to write into
/// Data to be written
public void Write(ulong address, ReadOnlySpan data)
{
_cpuMemory.Write(address, data);
}
///
/// Writes data to the application process, without any tracking.
///
/// Address to write into
/// Data to be written
public void WriteUntracked(ulong address, ReadOnlySpan data)
{
_cpuMemory.WriteUntracked(address, data);
}
///
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
///
/// CPU virtual address of the region
/// Size of the region
/// The memory tracking handle
public CpuRegionHandle BeginTracking(ulong address, ulong size)
{
return _cpuMemory.BeginTracking(address, size);
}
///
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
///
/// CPU virtual address of the region
/// Size of the region
/// Desired granularity of write tracking
/// The memory tracking handle
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity = 4096)
{
return _cpuMemory.BeginGranularTracking(address, size, granularity);
}
///
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
///
/// CPU virtual address of the region
/// Size of the region
/// Desired granularity of write tracking
/// The memory tracking handle
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity = 4096)
{
return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
}
}
}