namespace Ryujinx.Graphics.Gpu.State { /// /// Vertex buffer attribute state. /// struct VertexAttribState { public uint Attribute; /// /// Unpacks the index of the vertex buffer this attribute belongs to. /// /// Vertex buffer index public int UnpackBufferIndex() { return (int)(Attribute & 0x1f); } /// /// Unpacks the offset, in bytes, of the attribute on the vertex buffer. /// /// Attribute offset in bytes public int UnpackOffset() { return (int)((Attribute >> 7) & 0x3fff); } /// /// Unpacks the Maxwell attribute format integer. /// /// Attribute format integer public uint UnpackFormat() { return Attribute & 0x3fe00000; } } }