using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Parameter; using System; namespace Ryujinx.Audio.Renderer.Server.Performance { public abstract class PerformanceManager { /// /// Get the required size for a single performance frame. /// /// The audio renderer configuration. /// The behaviour context. /// The required size for a single performance frame. public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext) { uint version = behaviourContext.GetPerformanceMetricsDataFormat(); if (version == 2) { return (ulong)PerformanceManagerGeneric.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); } else if (version == 1) { return (ulong)PerformanceManagerGeneric.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); } throw new NotImplementedException($"Unknown Performance metrics data format version {version}"); } /// /// Copy the performance frame history to the supplied user buffer and returns the size copied. /// /// The supplied user buffer to store the performance frame into. /// The size copied to the supplied buffer. public abstract uint CopyHistories(Span performanceOutput); /// /// Set the target node id to profile. /// /// The target node id to profile. public abstract void SetTargetNodeId(int target); /// /// Check if the given target node id is profiled. /// /// The target node id to check. /// Return true, if the given target node id is profiled. public abstract bool IsTargetNodeId(int target); /// /// Get the next buffer to store a performance entry. /// /// The output . /// The info. /// The node id of the entry. /// Return true, if a valid was returned. public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId); /// /// Get the next buffer to store a performance detailed entry. /// /// The output . /// The info. /// The info. /// The node id of the entry. /// Return true, if a valid was returned. public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId); /// /// Finalize the current performance frame. /// /// Indicate if the DSP is running behind. /// The count of voices that were dropped. /// The start ticks of the audio rendering. public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks); /// /// Create a new . /// /// The backing memory available for use by the manager. /// The audio renderer configuration. /// The behaviour context; /// A new . public static PerformanceManager Create(Memory performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext) { uint version = behaviourContext.GetPerformanceMetricsDataFormat(); switch (version) { case 1: return new PerformanceManagerGeneric(performanceBuffer, ref parameter); case 2: return new PerformanceManagerGeneric(performanceBuffer, ref parameter); default: throw new NotImplementedException($"Unknown Performance metrics data format version {version}"); } } } }