namespace Ryujinx.Graphics.Gpu.State { /// /// Inline-to-memory copy parameters. /// struct Inline2MemoryParams { public int LineLengthIn; public int LineCount; public GpuVa DstAddress; public int DstStride; public MemoryLayout DstMemoryLayout; public int DstWidth; public int DstHeight; public int DstDepth; public int DstZ; public int DstX; public int DstY; } }