namespace Ryujinx.Graphics.Shader { public struct TextureDescriptor { public int Binding { get; } public SamplerType Type { get; } public TextureFormat Format { get; } public int CbufSlot { get; } public int HandleIndex { get; } public TextureUsageFlags Flags { get; set; } public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex) { Binding = binding; Type = type; Format = format; CbufSlot = cbufSlot; HandleIndex = handleIndex; Flags = TextureUsageFlags.None; } public TextureDescriptor SetFlag(TextureUsageFlags flag) { Flags |= flag; return this; } } }