using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// /// A structure with appearance configurations for the software keyboard when running in inline mode. /// [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)] struct SoftwareKeyboardAppearEx { public const int OkTextLength = 8; public KeyboardMode KeyboardMode; /// /// The string displayed in the Submit button. /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)] public string OkText; /// /// The character displayed in the left button of the numeric keyboard. /// public char LeftOptionalSymbolKey; /// /// The character displayed in the right button of the numeric keyboard. /// public char RightOptionalSymbolKey; /// /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary. /// [MarshalAs(UnmanagedType.I1)] public bool PredictionEnabled; /// /// When set, there is only the option to accept the input. /// [MarshalAs(UnmanagedType.I1)] public bool CancelButtonDisabled; /// /// Specifies prohibited characters that cannot be input into the text entry area. /// public InvalidCharFlags InvalidChars; /// /// Maximum text length allowed. /// public int TextMaxLength; /// /// Minimum text length allowed. /// public int TextMinLength; /// /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines. /// [MarshalAs(UnmanagedType.I1)] public bool UseNewLine; /// /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc. /// public KeyboardMiniaturizationMode MiniaturizationMode; public byte Reserved1; public byte Reserved2; /// /// Bit field with invalid buttons for the keyboard. /// public InvalidButtonFlags InvalidButtons; [MarshalAs(UnmanagedType.I1)] public bool UseSaveData; public uint Reserved3; public ushort Reserved4; public byte Reserved5; /// /// The id of the user associated with the appear request. /// public ulong Uid0; public ulong Uid1; /// /// The sampling number for the keyboard appearance. /// public ulong SamplingNumber; public ulong Reserved6; public ulong Reserved7; public ulong Reserved8; public ulong Reserved9; } }