namespace Ryujinx.Audio.SoundIo { /// /// Represents the remaining bytes left buffered for a specific buffer tag /// internal class SoundIoBuffer { /// /// The buffer tag this represents /// public long Tag { get; private set; } /// /// The remaining bytes still to be released /// public int Length { get; set; } /// /// Constructs a new instance of a /// /// The buffer tag /// The size of the buffer public SoundIoBuffer(long tag, int length) { Tag = tag; Length = length; } } }