using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; using Silk.NET.Vulkan; using System; namespace Ryujinx.Graphics.Vulkan { static class EnumConversion { public static ShaderStageFlags Convert(this ShaderStage stage) { return stage switch { ShaderStage.Vertex => ShaderStageFlags.VertexBit, ShaderStage.Geometry => ShaderStageFlags.GeometryBit, ShaderStage.TessellationControl => ShaderStageFlags.TessellationControlBit, ShaderStage.TessellationEvaluation => ShaderStageFlags.TessellationEvaluationBit, ShaderStage.Fragment => ShaderStageFlags.FragmentBit, ShaderStage.Compute => ShaderStageFlags.ComputeBit, _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0) }; } public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage) { return stage switch { ShaderStage.Vertex => PipelineStageFlags.VertexShaderBit, ShaderStage.Geometry => PipelineStageFlags.GeometryShaderBit, ShaderStage.TessellationControl => PipelineStageFlags.TessellationControlShaderBit, ShaderStage.TessellationEvaluation => PipelineStageFlags.TessellationEvaluationShaderBit, ShaderStage.Fragment => PipelineStageFlags.FragmentShaderBit, ShaderStage.Compute => PipelineStageFlags.ComputeShaderBit, _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0) }; } public static SamplerAddressMode Convert(this AddressMode mode) { return mode switch { AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp. AddressMode.Repeat => SamplerAddressMode.Repeat, AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp. AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr, AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border. AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder, AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat, AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge, _ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp. }; } public static Silk.NET.Vulkan.BlendFactor Convert(this GAL.BlendFactor factor) { return factor switch { GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => Silk.NET.Vulkan.BlendFactor.Zero, GAL.BlendFactor.One or GAL.BlendFactor.OneGl => Silk.NET.Vulkan.BlendFactor.One, GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => Silk.NET.Vulkan.BlendFactor.SrcColor, GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcColor, GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => Silk.NET.Vulkan.BlendFactor.SrcAlpha, GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcAlpha, GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => Silk.NET.Vulkan.BlendFactor.DstAlpha, GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstAlpha, GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => Silk.NET.Vulkan.BlendFactor.DstColor, GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstColor, GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => Silk.NET.Vulkan.BlendFactor.SrcAlphaSaturate, GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => Silk.NET.Vulkan.BlendFactor.Src1Color, GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Color, GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => Silk.NET.Vulkan.BlendFactor.Src1Alpha, GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Alpha, GAL.BlendFactor.ConstantColor => Silk.NET.Vulkan.BlendFactor.ConstantColor, GAL.BlendFactor.OneMinusConstantColor => Silk.NET.Vulkan.BlendFactor.OneMinusConstantColor, GAL.BlendFactor.ConstantAlpha => Silk.NET.Vulkan.BlendFactor.ConstantAlpha, GAL.BlendFactor.OneMinusConstantAlpha => Silk.NET.Vulkan.BlendFactor.OneMinusConstantAlpha, _ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), Silk.NET.Vulkan.BlendFactor.Zero) }; } public static Silk.NET.Vulkan.BlendOp Convert(this GAL.AdvancedBlendOp op) { return op switch { GAL.AdvancedBlendOp.Zero => Silk.NET.Vulkan.BlendOp.ZeroExt, GAL.AdvancedBlendOp.Src => Silk.NET.Vulkan.BlendOp.SrcExt, GAL.AdvancedBlendOp.Dst => Silk.NET.Vulkan.BlendOp.DstExt, GAL.AdvancedBlendOp.SrcOver => Silk.NET.Vulkan.BlendOp.SrcOverExt, GAL.AdvancedBlendOp.DstOver => Silk.NET.Vulkan.BlendOp.DstOverExt, GAL.AdvancedBlendOp.SrcIn => Silk.NET.Vulkan.BlendOp.SrcInExt, GAL.AdvancedBlendOp.DstIn => Silk.NET.Vulkan.BlendOp.DstInExt, GAL.AdvancedBlendOp.SrcOut => Silk.NET.Vulkan.BlendOp.SrcOutExt, GAL.AdvancedBlendOp.DstOut => Silk.NET.Vulkan.BlendOp.DstOutExt, GAL.AdvancedBlendOp.SrcAtop => Silk.NET.Vulkan.BlendOp.SrcAtopExt, GAL.AdvancedBlendOp.DstAtop => Silk.NET.Vulkan.BlendOp.DstAtopExt, GAL.AdvancedBlendOp.Xor => Silk.NET.Vulkan.BlendOp.XorExt, GAL.AdvancedBlendOp.Plus => Silk.NET.Vulkan.BlendOp.PlusExt, GAL.AdvancedBlendOp.PlusClamped => Silk.NET.Vulkan.BlendOp.PlusClampedExt, GAL.AdvancedBlendOp.PlusClampedAlpha => Silk.NET.Vulkan.BlendOp.PlusClampedAlphaExt, GAL.AdvancedBlendOp.PlusDarker => Silk.NET.Vulkan.BlendOp.PlusDarkerExt, GAL.AdvancedBlendOp.Multiply => Silk.NET.Vulkan.BlendOp.MultiplyExt, GAL.AdvancedBlendOp.Screen => Silk.NET.Vulkan.BlendOp.ScreenExt, GAL.AdvancedBlendOp.Overlay => Silk.NET.Vulkan.BlendOp.OverlayExt, GAL.AdvancedBlendOp.Darken => Silk.NET.Vulkan.BlendOp.DarkenExt, GAL.AdvancedBlendOp.Lighten => Silk.NET.Vulkan.BlendOp.LightenExt, GAL.AdvancedBlendOp.ColorDodge => Silk.NET.Vulkan.BlendOp.ColordodgeExt, GAL.AdvancedBlendOp.ColorBurn => Silk.NET.Vulkan.BlendOp.ColorburnExt, GAL.AdvancedBlendOp.HardLight => Silk.NET.Vulkan.BlendOp.HardlightExt, GAL.AdvancedBlendOp.SoftLight => Silk.NET.Vulkan.BlendOp.SoftlightExt, GAL.AdvancedBlendOp.Difference => Silk.NET.Vulkan.BlendOp.DifferenceExt, GAL.AdvancedBlendOp.Minus => Silk.NET.Vulkan.BlendOp.MinusExt, GAL.AdvancedBlendOp.MinusClamped => Silk.NET.Vulkan.BlendOp.MinusClampedExt, GAL.AdvancedBlendOp.Exclusion => Silk.NET.Vulkan.BlendOp.ExclusionExt, GAL.AdvancedBlendOp.Contrast => Silk.NET.Vulkan.BlendOp.ContrastExt, GAL.AdvancedBlendOp.Invert => Silk.NET.Vulkan.BlendOp.InvertExt, GAL.AdvancedBlendOp.InvertRGB => Silk.NET.Vulkan.BlendOp.InvertRgbExt, GAL.AdvancedBlendOp.InvertOvg => Silk.NET.Vulkan.BlendOp.InvertOvgExt, GAL.AdvancedBlendOp.LinearDodge => Silk.NET.Vulkan.BlendOp.LineardodgeExt, GAL.AdvancedBlendOp.LinearBurn => Silk.NET.Vulkan.BlendOp.LinearburnExt, GAL.AdvancedBlendOp.VividLight => Silk.NET.Vulkan.BlendOp.VividlightExt, GAL.AdvancedBlendOp.LinearLight => Silk.NET.Vulkan.BlendOp.LinearlightExt, GAL.AdvancedBlendOp.PinLight => Silk.NET.Vulkan.BlendOp.PinlightExt, GAL.AdvancedBlendOp.HardMix => Silk.NET.Vulkan.BlendOp.HardmixExt, GAL.AdvancedBlendOp.Red => Silk.NET.Vulkan.BlendOp.RedExt, GAL.AdvancedBlendOp.Green => Silk.NET.Vulkan.BlendOp.GreenExt, GAL.AdvancedBlendOp.Blue => Silk.NET.Vulkan.BlendOp.BlueExt, GAL.AdvancedBlendOp.HslHue => Silk.NET.Vulkan.BlendOp.HslHueExt, GAL.AdvancedBlendOp.HslSaturation => Silk.NET.Vulkan.BlendOp.HslSaturationExt, GAL.AdvancedBlendOp.HslColor => Silk.NET.Vulkan.BlendOp.HslColorExt, GAL.AdvancedBlendOp.HslLuminosity => Silk.NET.Vulkan.BlendOp.HslLuminosityExt, _ => LogInvalidAndReturn(op, nameof(GAL.AdvancedBlendOp), Silk.NET.Vulkan.BlendOp.Add) }; } public static Silk.NET.Vulkan.BlendOp Convert(this GAL.BlendOp op) { return op switch { GAL.BlendOp.Add or GAL.BlendOp.AddGl => Silk.NET.Vulkan.BlendOp.Add, GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => Silk.NET.Vulkan.BlendOp.Subtract, GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => Silk.NET.Vulkan.BlendOp.ReverseSubtract, GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => Silk.NET.Vulkan.BlendOp.Min, GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => Silk.NET.Vulkan.BlendOp.Max, _ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), Silk.NET.Vulkan.BlendOp.Add) }; } public static Silk.NET.Vulkan.BlendOverlapEXT Convert(this GAL.AdvancedBlendOverlap overlap) { return overlap switch { GAL.AdvancedBlendOverlap.Uncorrelated => Silk.NET.Vulkan.BlendOverlapEXT.UncorrelatedExt, GAL.AdvancedBlendOverlap.Disjoint => Silk.NET.Vulkan.BlendOverlapEXT.DisjointExt, GAL.AdvancedBlendOverlap.Conjoint => Silk.NET.Vulkan.BlendOverlapEXT.ConjointExt, _ => LogInvalidAndReturn(overlap, nameof(GAL.AdvancedBlendOverlap), Silk.NET.Vulkan.BlendOverlapEXT.UncorrelatedExt) }; } public static Silk.NET.Vulkan.CompareOp Convert(this GAL.CompareOp op) { return op switch { GAL.CompareOp.Never or GAL.CompareOp.NeverGl => Silk.NET.Vulkan.CompareOp.Never, GAL.CompareOp.Less or GAL.CompareOp.LessGl => Silk.NET.Vulkan.CompareOp.Less, GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => Silk.NET.Vulkan.CompareOp.Equal, GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => Silk.NET.Vulkan.CompareOp.LessOrEqual, GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => Silk.NET.Vulkan.CompareOp.Greater, GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => Silk.NET.Vulkan.CompareOp.NotEqual, GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => Silk.NET.Vulkan.CompareOp.GreaterOrEqual, GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => Silk.NET.Vulkan.CompareOp.Always, _ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), Silk.NET.Vulkan.CompareOp.Never) }; } public static CullModeFlags Convert(this Face face) { return face switch { Face.Back => CullModeFlags.BackBit, Face.Front => CullModeFlags.FrontBit, Face.FrontAndBack => CullModeFlags.FrontAndBack, _ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit) }; } public static Silk.NET.Vulkan.FrontFace Convert(this GAL.FrontFace frontFace) { // Flipped to account for origin differences. return frontFace switch { GAL.FrontFace.Clockwise => Silk.NET.Vulkan.FrontFace.CounterClockwise, GAL.FrontFace.CounterClockwise => Silk.NET.Vulkan.FrontFace.Clockwise, _ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), Silk.NET.Vulkan.FrontFace.Clockwise) }; } public static Silk.NET.Vulkan.IndexType Convert(this GAL.IndexType type) { return type switch { GAL.IndexType.UByte => Silk.NET.Vulkan.IndexType.Uint8Ext, GAL.IndexType.UShort => Silk.NET.Vulkan.IndexType.Uint16, GAL.IndexType.UInt => Silk.NET.Vulkan.IndexType.Uint32, _ => LogInvalidAndReturn(type, nameof(GAL.IndexType), Silk.NET.Vulkan.IndexType.Uint16) }; } public static Filter Convert(this MagFilter filter) { return filter switch { MagFilter.Nearest => Filter.Nearest, MagFilter.Linear => Filter.Linear, _ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest) }; } public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter) { return filter switch { MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest), MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest), MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest), MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest), MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear), MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear), _ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest)) }; } public static Silk.NET.Vulkan.PrimitiveTopology Convert(this GAL.PrimitiveTopology topology) { return topology switch { GAL.PrimitiveTopology.Points => Silk.NET.Vulkan.PrimitiveTopology.PointList, GAL.PrimitiveTopology.Lines => Silk.NET.Vulkan.PrimitiveTopology.LineList, GAL.PrimitiveTopology.LineStrip => Silk.NET.Vulkan.PrimitiveTopology.LineStrip, GAL.PrimitiveTopology.Triangles => Silk.NET.Vulkan.PrimitiveTopology.TriangleList, GAL.PrimitiveTopology.TriangleStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip, GAL.PrimitiveTopology.TriangleFan => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, GAL.PrimitiveTopology.LinesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineListWithAdjacency, GAL.PrimitiveTopology.LineStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency, GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency, GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency, GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList, GAL.PrimitiveTopology.Polygon => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."), GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."), _ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList) }; } public static Silk.NET.Vulkan.StencilOp Convert(this GAL.StencilOp op) { return op switch { GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => Silk.NET.Vulkan.StencilOp.Keep, GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => Silk.NET.Vulkan.StencilOp.Zero, GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => Silk.NET.Vulkan.StencilOp.Replace, GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => Silk.NET.Vulkan.StencilOp.IncrementAndClamp, GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => Silk.NET.Vulkan.StencilOp.DecrementAndClamp, GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => Silk.NET.Vulkan.StencilOp.Invert, GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => Silk.NET.Vulkan.StencilOp.IncrementAndWrap, GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => Silk.NET.Vulkan.StencilOp.DecrementAndWrap, _ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), Silk.NET.Vulkan.StencilOp.Keep) }; } public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent) { return swizzleComponent switch { SwizzleComponent.Zero => ComponentSwizzle.Zero, SwizzleComponent.One => ComponentSwizzle.One, SwizzleComponent.Red => ComponentSwizzle.R, SwizzleComponent.Green => ComponentSwizzle.G, SwizzleComponent.Blue => ComponentSwizzle.B, SwizzleComponent.Alpha => ComponentSwizzle.A, _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero) }; } public static ImageType Convert(this Target target) { return target switch { Target.Texture1D or Target.Texture1DArray or Target.TextureBuffer => ImageType.Type1D, Target.Texture2D or Target.Texture2DArray or Target.Texture2DMultisample or Target.Cubemap or Target.CubemapArray => ImageType.Type2D, Target.Texture3D => ImageType.Type3D, _ => LogInvalidAndReturn(target, nameof(Target), ImageType.Type2D) }; } public static ImageViewType ConvertView(this Target target) { return target switch { Target.Texture1D => ImageViewType.Type1D, Target.Texture2D or Target.Texture2DMultisample => ImageViewType.Type2D, Target.Texture3D => ImageViewType.Type3D, Target.Texture1DArray => ImageViewType.Type1DArray, Target.Texture2DArray => ImageViewType.Type2DArray, Target.Cubemap => ImageViewType.TypeCube, Target.CubemapArray => ImageViewType.TypeCubeArray, _ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.Type2D) }; } public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format) { return format switch { GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.DepthBit, GAL.Format.S8Uint => ImageAspectFlags.StencilBit, GAL.Format.D24UnormS8Uint or GAL.Format.D32FloatS8Uint or GAL.Format.S8UintD24Unorm => ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit, _ => ImageAspectFlags.ColorBit }; } public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format, DepthStencilMode depthStencilMode) { return format switch { GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.DepthBit, GAL.Format.S8Uint => ImageAspectFlags.StencilBit, GAL.Format.D24UnormS8Uint or GAL.Format.D32FloatS8Uint or GAL.Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.StencilBit : ImageAspectFlags.DepthBit, _ => ImageAspectFlags.ColorBit }; } public static LogicOp Convert(this LogicalOp op) { return op switch { LogicalOp.Clear => LogicOp.Clear, LogicalOp.And => LogicOp.And, LogicalOp.AndReverse => LogicOp.AndReverse, LogicalOp.Copy => LogicOp.Copy, LogicalOp.AndInverted => LogicOp.AndInverted, LogicalOp.Noop => LogicOp.NoOp, LogicalOp.Xor => LogicOp.Xor, LogicalOp.Or => LogicOp.Or, LogicalOp.Nor => LogicOp.Nor, LogicalOp.Equiv => LogicOp.Equivalent, LogicalOp.Invert => LogicOp.Invert, LogicalOp.OrReverse => LogicOp.OrReverse, LogicalOp.CopyInverted => LogicOp.CopyInverted, LogicalOp.OrInverted => LogicOp.OrInverted, LogicalOp.Nand => LogicOp.Nand, LogicalOp.Set => LogicOp.Set, _ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy) }; } public static BufferAllocationType Convert(this BufferAccess access) { return access switch { BufferAccess.FlushPersistent => BufferAllocationType.HostMapped, _ => BufferAllocationType.Auto }; } private static T2 LogInvalidAndReturn(T1 value, string name, T2 defaultValue = default) { Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}."); return defaultValue; } } }