namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
{
///
/// Graphics API type accepted by the shader cache.
///
enum CacheGraphicsApi : byte
{
///
/// OpenGL Core
///
OpenGL,
///
/// OpenGL ES
///
OpenGLES,
///
/// Vulkan
///
Vulkan,
///
/// DirectX
///
DirectX,
///
/// Metal
///
Metal,
///
/// Guest, used to cache games raw shader programs.
///
Guest
}
}