namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition { /// /// Graphics API type accepted by the shader cache. /// enum CacheGraphicsApi : byte { /// /// OpenGL Core /// OpenGL, /// /// OpenGL ES /// OpenGLES, /// /// Vulkan /// Vulkan, /// /// DirectX /// DirectX, /// /// Metal /// Metal, /// /// Guest, used to cache games raw shader programs. /// Guest } }