using System.IO; namespace Ryujinx.HLE.Loaders.Npdm { class KernelAccessControl { public int[] Capabilities { get; private set; } public KernelAccessControl(Stream Stream, int Offset, int Size) { Stream.Seek(Offset, SeekOrigin.Begin); Capabilities = new int[Size / 4]; BinaryReader Reader = new BinaryReader(Stream); for (int Index = 0; Index < Capabilities.Length; Index++) { Capabilities[Index] = Reader.ReadInt32(); } } } }