using System; namespace Ryujinx.Core.OsHle { public class SystemStateMgr { internal static string[] LanguageCodes = new string[] { "ja", "en-US", "fr", "de", "it", "es", "zh-CN", "ko", "nl", "pt", "ru", "zh-TW", "en-GB", "fr-CA", "es-419", "zh-Hans", "zh-Hant" }; internal static string[] AudioOutputs = new string[] { "AudioTvOutput", "AudioStereoJackOutput", "AudioBuiltInSpeakerOutput" }; internal long DesiredLanguageCode { get; private set; } internal string ActiveAudioOutput { get; private set; } public SystemStateMgr() { SetLanguage(SystemLanguage.AmericanEnglish); SetAudioOutputAsBuiltInSpeaker(); } public void SetLanguage(SystemLanguage Language) { DesiredLanguageCode = GetLanguageCode((int)Language); } public void SetAudioOutputAsTv() { ActiveAudioOutput = AudioOutputs[0]; } public void SetAudioOutputAsStereoJack() { ActiveAudioOutput = AudioOutputs[1]; } public void SetAudioOutputAsBuiltInSpeaker() { ActiveAudioOutput = AudioOutputs[2]; } internal static long GetLanguageCode(int Index) { if ((uint)Index >= LanguageCodes.Length) { throw new ArgumentOutOfRangeException(nameof(Index)); } long Code = 0; int Shift = 0; foreach (char Chr in LanguageCodes[Index]) { Code |= (long)(byte)Chr << Shift++ * 8; } return Code; } } }