using System; using System.Runtime.InteropServices; namespace SoundIOSharp { public static class MarshalEx { public static double ReadDouble(IntPtr handle, int offset = 0) { return BitConverter.Int64BitsToDouble(Marshal.ReadInt64(handle, offset)); } public static void WriteDouble(IntPtr handle, double value) { WriteDouble(handle, 0, value); } public static void WriteDouble(IntPtr handle, int offset, double value) { Marshal.WriteInt64(handle, offset, BitConverter.DoubleToInt64Bits(value)); } public static float ReadFloat(IntPtr handle, int offset = 0) { return BitConverter.Int32BitsToSingle(Marshal.ReadInt32(handle, offset)); } public static void WriteFloat(IntPtr handle, float value) { WriteFloat(handle, 0, value); } public static void WriteFloat(IntPtr handle, int offset, float value) { Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value)); } } }