// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using System; using System.Diagnostics; using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; namespace Ryujinx.Audio.Renderer.Server { /// /// Behaviour context. /// /// This handles features based on the audio renderer revision provided by the user. public class BehaviourContext { /// /// The base magic of the Audio Renderer revision. /// public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24); /// /// REV1: first revision. /// public const int Revision1 = 1 << 24; /// /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP. /// /// This was added in system update 2.0.0 public const int Revision2 = 2 << 24; /// /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system. /// /// This was added in system update 3.0.0 public const int Revision3 = 3 << 24; /// /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%. /// /// This was added in system update 4.0.0 public const int Revision4 = 4 << 24; /// /// REV5: , were added to voice. /// A new performance frame format (version 2) was added with support for more information about DSP timing. /// was added to supply the count of update done sent to the DSP. /// A new version of the command estimator was added to address timing changes caused by the voice changes. /// Additionally, the rendering limit percent was incremented to 80%. /// /// /// This was added in system update 6.0.0 public const int Revision5 = 5 << 24; /// /// REV6: This fixed a bug in the biquad filter command not clearing up with usage state. /// /// This was added in system update 6.1.0 public const int Revision6 = 6 << 24; /// /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates. /// /// This was added in system update 8.0.0 public const int Revision7 = 7 << 24; /// /// REV8: /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop). /// was added (see for more info). /// Final leftovers of the codec system were removed. /// support was added. /// A new version of the command estimator was added to address timing changes caused by the voice and command changes. /// /// This was added in system update 9.0.0 public const int Revision8 = 8 << 24; /// /// REV9: /// EffectInfo parameters were revisited with a new revision (version 2) allowing more data control between the client and server. /// A new effect was added: Limiter. This effect is effectively implemented with a DRC while providing statistics on the processing on . /// /// This was added in system update 12.0.0 public const int Revision9 = 9 << 24; /// /// REV10: /// Added Bluetooth audio device support and removed the unused "GetAudioSystemMasterVolumeSetting" audio device API. /// A new effect was added: Capture. This effect allows the client side to capture audio buffers of a mix. /// A new command was added for double biquad filters on voices. This is implemented using a direct form 1 (instead of the usual direct form 2). /// A new version of the command estimator was added to support the new commands. /// /// This was added in system update 13.0.0 public const int Revision10 = 10 << 24; /// /// REV11: /// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer. /// A new version of the command estimator was added to address timing changes caused by the legacy effects changes. /// /// This was added in system update 14.0.0 public const int Revision11 = 11 << 24; /// /// Last revision supported by the implementation. /// public const int LastRevision = Revision11; /// /// Target revision magic supported by the implementation. /// public const int ProcessRevision = BaseRevisionMagic + LastRevision; /// /// Get the revision number from the revision magic. /// /// The revision magic. /// The revision number. public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24; /// /// Current active revision. /// public int UserRevision { get; private set; } /// /// Error storage. /// private ErrorInfo[] _errorInfos; /// /// Current position in the array. /// private uint _errorIndex; /// /// Current flags of the . /// private ulong _flags; /// /// Create a new instance of . /// public BehaviourContext() { UserRevision = 0; _errorInfos = new ErrorInfo[Constants.MaxErrorInfos]; _errorIndex = 0; } /// /// Set the active revision. /// /// The active revision. public void SetUserRevision(int userRevision) { UserRevision = userRevision; } /// /// Update flags of the . /// /// The new flags. public void UpdateFlags(ulong flags) { _flags = flags; } /// /// Check if a given revision is valid/supported. /// /// The revision magic to check. /// Returns true if the given revision is valid/supported public static bool CheckValidRevision(int revision) { return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision); } /// /// Check if the given revision is greater than or equal the supported revision. /// /// The revision magic to check. /// The revision magic of the supported revision. /// Returns true if the given revision is greater than or equal the supported revision. public static bool CheckFeatureSupported(int revision, int supportedRevision) { int revA = GetRevisionNumber(revision); int revB = GetRevisionNumber(supportedRevision); if (revA > LastRevision) { revA = 1; } if (revB > LastRevision) { revB = 1; } return revA >= revB; } /// /// Check if the memory pool mapping bypass flag is active. /// /// True if the memory pool mapping bypass flag is active. public bool IsMemoryPoolForceMappingEnabled() { return (_flags & 1) != 0; } /// /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP. /// /// True if if the audio renderer should fix it. public bool IsAdpcmLoopContextBugFixed() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2); } /// /// Check if the audio renderer should accept splitters. /// /// True if the audio renderer should accept splitters. public bool IsSplitterSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2); } /// /// Check if the audio renderer should use a max pre-delay of 350 instead of 150. /// /// True if the max pre-delay must be 350. public bool IsLongSizePreDelaySupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3); } /// /// Check if the audio renderer should expose USB audio device. /// /// True if the audio renderer should expose USB audio device. public bool IsAudioUsbDeviceOutputSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4); } /// /// Get the percentage allocated to the audio renderer on the DSP for processing. /// /// The percentage allocated to the audio renderer on the DSP for processing. public float GetAudioRendererProcessingTimeLimit() { if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) { return 0.80f; } else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4)) { return 0.75f; } return 0.70f; } /// /// Check if the audio render should support voice flushing. /// /// True if the audio render should support voice flushing. public bool IsFlushVoiceWaveBuffersSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); } /// /// Check if the audio renderer should trust the user destination count in . /// /// True if the audio renderer should trust the user destination count. public bool IsSplitterBugFixed() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); } /// /// Check if the audio renderer should supply the elapsed frame count to the user when updating. /// /// True if the audio renderer should supply the elapsed frame count to the user when updating. public bool IsElapsedFrameCountSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); } /// /// Get the performance metric data format version. /// /// The performance metric data format version. public uint GetPerformanceMetricsDataFormat() { if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) { return 2; } else { return 1; } } /// /// Check if the audio renderer should support . /// /// True if the audio renderer should support . public bool IsDecodingBehaviourFlagSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); } /// /// Check if the audio renderer should fix the biquad filter command not clearing up with usage state. /// /// True if the biquad filter state should be cleared. public bool IsBiquadFilterEffectStateClearBugFixed() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6); } /// /// Check if the audio renderer should accept partial mix updates. /// /// True if the audio renderer should accept partial mix updates. public bool IsMixInParameterDirtyOnlyUpdateSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7); } /// /// Check if the audio renderer should use the new wavebuffer format. /// /// True if the audio renderer should use the new wavebuffer format. public bool IsWaveBufferVersion2Supported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8); } /// /// Check if the audio renderer should use the new effect info format. /// /// True if the audio renderer should use the new effect info format. public bool IsEffectInfoVersion2Supported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision9); } /// /// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice. /// /// True if the audio renderer should use the optimization. public bool IsBiquadFilterGroupedOptimizationSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10); } /// /// Check if the audio renderer should support new channel resource mapping for 5.1 on Delay, Reverb and Reverb 3D effects. /// /// True if the audio renderer support new channel resource mapping for 5.1. public bool IsNewEffectChannelMappingSupported() { return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11); } /// /// Get the version of the . /// /// The version of the . public int GetCommandProcessingTimeEstimatorVersion() { if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11)) { return 5; } if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10)) { return 4; } if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8)) { return 3; } if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) { return 2; } return 1; } /// /// Append a new to the error array. /// /// The new to add. public void AppendError(ref ErrorInfo errorInfo) { Debug.Assert(errorInfo.ErrorCode == ResultCode.Success); if (_errorIndex <= Constants.MaxErrorInfos - 1) { _errorInfos[_errorIndex++] = errorInfo; } } /// /// Copy the internal array to the given and output the count copied. /// /// The output . /// The output error count containing the count of copied. public void CopyErrorInfo(Span errorInfos, out uint errorCount) { if (errorInfos.Length != Constants.MaxErrorInfos) { throw new ArgumentException("Invalid size of errorInfos span!"); } errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos); for (int i = 0; i < Constants.MaxErrorInfos; i++) { if (i < errorCount) { errorInfos[i] = _errorInfos[i]; } else { errorInfos[i] = new ErrorInfo { ErrorCode = 0, ExtraErrorInfo = 0 }; } } } /// /// Clear the array. /// public void ClearError() { _errorIndex = 0; } } }