//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common.Logging;
using System;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
///
/// Memory pool mapping helper.
///
public class PoolMapper
{
const uint CurrentProcessPseudoHandle = 0xFFFF8001;
///
/// The result of .
///
public enum UpdateResult : uint
{
///
/// No error reported.
///
Success = 0,
///
/// The user parameters were invalid.
///
InvalidParameter = 1,
///
/// mapping failed.
///
MapError = 2,
///
/// unmapping failed.
///
UnmapError = 3
}
///
/// The handle of the process owning the CPU memory manipulated.
///
private uint _processHandle;
///
/// The that will be manipulated.
///
private Memory _memoryPools;
///
/// If set to true, this will try to force map memory pool even if their state are considered invalid.
///
private bool _isForceMapEnabled;
///
/// Create a new used for system mapping.
///
/// The handle of the process owning the CPU memory manipulated.
/// If set to true, this will try to force map memory pool even if their state are considered invalid.
public PoolMapper(uint processHandle, bool isForceMapEnabled)
{
_processHandle = processHandle;
_isForceMapEnabled = isForceMapEnabled;
_memoryPools = Memory.Empty;
}
///
/// Create a new used for user mapping.
///
/// The handle of the process owning the CPU memory manipulated.
/// The user memory pools.
/// If set to true, this will try to force map memory pool even if their state are considered invalid.
public PoolMapper(uint processHandle, Memory memoryPool, bool isForceMapEnabled)
{
_processHandle = processHandle;
_memoryPools = memoryPool;
_isForceMapEnabled = isForceMapEnabled;
}
///
/// Initialize the for system use.
///
/// The for system use.
/// The to assign.
/// The size to assign.
/// Returns true if mapping on the succeeded.
public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
{
if (memoryPool.Location != MemoryPoolState.LocationType.Dsp)
{
return false;
}
return InitializePool(ref memoryPool, cpuAddress, size);
}
///
/// Initialize the .
///
/// The .
/// The to assign.
/// The size to assign.
/// Returns true if mapping on the succeeded.
public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
{
memoryPool.SetCpuAddress(cpuAddress, size);
return Map(ref memoryPool) != 0;
}
///
/// Get the process handle associated to the .
///
/// The .
/// Returns the process handle associated to the .
public uint GetProcessHandle(ref MemoryPoolState memoryPool)
{
if (memoryPool.Location == MemoryPoolState.LocationType.Cpu)
{
return CurrentProcessPseudoHandle;
}
else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
{
return _processHandle;
}
return 0;
}
///
/// Map the on the .
///
/// The to map.
/// Returns the DSP address mapped.
public DspAddress Map(ref MemoryPoolState memoryPool)
{
DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
if (result != 0)
{
memoryPool.DspAddress = result;
}
return result;
}
///
/// Unmap the from the .
///
/// The to unmap.
/// Returns true if unmapped.
public bool Unmap(ref MemoryPoolState memoryPool)
{
if (memoryPool.IsUsed)
{
return false;
}
AudioProcessorMemoryManager.Unmap(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
memoryPool.SetCpuAddress(0, 0);
memoryPool.DspAddress = 0;
return true;
}
///
/// Find a associated to the region given.
///
/// The region .
/// The region size.
/// Returns the found or if not found.
private Span FindMemoryPool(CpuAddress cpuAddress, ulong size)
{
if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
{
for (int i = 0; i < _memoryPools.Length; i++)
{
if (_memoryPools.Span[i].Contains(cpuAddress, size))
{
return _memoryPools.Span.Slice(i, 1);
}
}
}
return Span.Empty;
}
///
/// Force unmap the given .
///
/// The to force unmap
public void ForceUnmap(ref AddressInfo addressInfo)
{
if (_isForceMapEnabled)
{
Span memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
if (!memoryPool.IsEmpty)
{
AudioProcessorMemoryManager.Unmap(_processHandle, memoryPool[0].CpuAddress, memoryPool[0].Size);
return;
}
AudioProcessorMemoryManager.Unmap(_processHandle, addressInfo.CpuAddress, 0);
}
}
///
/// Try to attach the given region to the .
///
/// The error information if an error was generated.
/// The to attach the region to.
/// The region .
/// The region size.
/// Returns true if mapping was performed.
public bool TryAttachBuffer(out ErrorInfo errorInfo, ref AddressInfo addressInfo, CpuAddress cpuAddress, ulong size)
{
errorInfo = new ErrorInfo();
addressInfo.Setup(cpuAddress, size);
if (AssignDspAddress(ref addressInfo))
{
errorInfo.ErrorCode = 0x0;
errorInfo.ExtraErrorInfo = 0x0;
return true;
}
else
{
errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
return _isForceMapEnabled;
}
}
///
/// Update a using user parameters.
///
/// The to update.
/// Input user parameter.
/// Output user parameter.
/// Returns the of the operations performed.
public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
{
MemoryPoolUserState inputState = inParameter.State;
MemoryPoolUserState outputState;
const uint pageSize = 0x1000;
if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
{
return UpdateResult.Success;
}
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
{
return UpdateResult.InvalidParameter;
}
if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
{
return UpdateResult.InvalidParameter;
}
if (inputState == MemoryPoolUserState.RequestAttach)
{
bool initializeSuccess = InitializePool(ref memoryPool, inParameter.CpuAddress, inParameter.Size);
if (!initializeSuccess)
{
memoryPool.SetCpuAddress(0, 0);
Logger.Error?.Print(LogClass.AudioRenderer, $"Map of memory pool (address: 0x{inParameter.CpuAddress:x}, size 0x{inParameter.Size:x}) failed!");
return UpdateResult.MapError;
}
outputState = MemoryPoolUserState.Attached;
}
else
{
if (memoryPool.CpuAddress != inParameter.CpuAddress || memoryPool.Size != inParameter.Size)
{
return UpdateResult.InvalidParameter;
}
if (!Unmap(ref memoryPool))
{
Logger.Error?.Print(LogClass.AudioRenderer, $"Unmap of memory pool (address: 0x{memoryPool.CpuAddress:x}, size 0x{memoryPool.Size:x}) failed!");
return UpdateResult.UnmapError;
}
outputState = MemoryPoolUserState.Detached;
}
outStatus.State = outputState;
return UpdateResult.Success;
}
///
/// Map the to the .
///
/// The to map.
/// Returns true if mapping was performed.
private bool AssignDspAddress(ref AddressInfo addressInfo)
{
if (addressInfo.CpuAddress == 0)
{
return false;
}
if (_memoryPools.Length > 0)
{
Span memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
if (!memoryPool.IsEmpty)
{
addressInfo.SetupMemoryPool(memoryPool);
return true;
}
}
if (_isForceMapEnabled)
{
DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
addressInfo.ForceMappedDspAddress = dspAddress;
AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
}
else
{
unsafe
{
addressInfo.SetupMemoryPool(MemoryPoolState.Null);
}
}
return false;
}
///
/// Remove the usage flag from all the .
///
/// The to reset.
public static void ClearUsageState(Memory memoryPool)
{
foreach (ref MemoryPoolState info in memoryPool.Span)
{
info.IsUsed = false;
}
}
}
}