// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Performance { /// /// Implementation of for performance metrics version 2. /// [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] public struct PerformanceEntryVersion2 : IPerformanceEntry { /// /// The node id associated to this entry. /// public int NodeId; /// /// The start time (in microseconds) associated to this entry. /// public int StartTime; /// /// The processing time (in microseconds) associated to this entry. /// public int ProcessingTime; /// /// The entry type associated to this entry. /// public PerformanceEntryType EntryType; public int GetProcessingTime() { return ProcessingTime; } public int GetProcessingTimeOffset() { return 8; } public int GetStartTime() { return StartTime; } public int GetStartTimeOffset() { return 4; } public void SetEntryType(PerformanceEntryType type) { EntryType = type; } public void SetNodeId(int nodeId) { NodeId = nodeId; } } }