// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Server.Upsampler; using System; namespace Ryujinx.Audio.Renderer.Server { /// /// Represents a lite version of used by the /// /// /// This also allows to reduce dependencies on the for unit testing. /// public sealed class RendererSystemContext { /// /// The session id of the current renderer. /// public int SessionId; /// /// The target channel count for sink. /// /// See for usage. public uint ChannelCount; /// /// The total count of mix buffer. /// public uint MixBufferCount; /// /// Instance of the used to derive bug fixes and features of the current audio renderer revision. /// public BehaviourContext BehaviourContext; /// /// Instance of the used for upsampling (see ) /// public UpsamplerManager UpsamplerManager; /// /// The memory to use for depop processing. /// /// /// See and /// public Memory DepopBuffer; } }