// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Voice { /// /// Server state for a voice channel resource. /// [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)] public struct VoiceChannelResource { public const int Alignment = 0x10; /// /// Mix volumes for the resource. /// public Array24 Mix; /// /// Previous mix volumes for resource. /// public Array24 PreviousMix; /// /// The id of the resource. /// public uint Id; /// /// Indicate if the resource is used. /// [MarshalAs(UnmanagedType.I1)] public bool IsUsed; public void UpdateState() { Mix.ToSpan().CopyTo(PreviousMix.ToSpan()); } } }