using Ryujinx.Common.Logging; using System; using System.IO; namespace Ryujinx.Common.Configuration { public static class AppDataManager { public const string DefaultBaseDir = "Ryujinx"; public const string DefaultPortableDir = "portable"; // The following 3 are always part of Base Directory private const string GamesDir = "games"; private const string ProfilesDir = "profiles"; private const string KeysDir = "system"; public enum LaunchMode { UserProfile, Portable, Custom } public static LaunchMode Mode { get; private set; } public static string BaseDirPath { get; private set; } public static string GamesDirPath { get; private set; } public static string ProfilesDirPath { get; private set; } public static string KeysDirPath { get; private set; } public static string KeysDirPathUser { get; } public const string DefaultNandDir = "bis"; public const string DefaultSdcardDir = "sdcard"; private const string DefaultModsDir = "mods"; public static string CustomModsPath { get; set; } public static string CustomSdModsPath {get; set; } public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS static AppDataManager() { KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch"); } public static void Initialize(string baseDirPath) { string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir); string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir); if (Directory.Exists(portablePath)) { BaseDirPath = portablePath; Mode = LaunchMode.Portable; } else { BaseDirPath = userProfilePath; Mode = LaunchMode.UserProfile; } if (baseDirPath != null && baseDirPath != userProfilePath) { if (!Directory.Exists(baseDirPath)) { Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}..."); } else { BaseDirPath = baseDirPath; Mode = LaunchMode.Custom; } } BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths SetupBasePaths(); } private static void SetupBasePaths() { Directory.CreateDirectory(BaseDirPath); Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir)); Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir)); Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir)); } public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName; public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName; } }