using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Translation { class EmitterContext { public DecodedProgram Program { get; } public ShaderConfig Config { get; } public bool IsNonMain { get; } public Block CurrBlock { get; set; } public InstOp CurrOp { get; set; } public int OperationsCount => _operations.Count; private readonly List _operations; private readonly Dictionary _labels; public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain) { Program = program; Config = config; IsNonMain = isNonMain; _operations = new List(); _labels = new Dictionary(); } public T GetOp() where T : unmanaged { Debug.Assert(Unsafe.SizeOf() == sizeof(ulong)); ulong op = CurrOp.RawOpCode; return Unsafe.As(ref op); } public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources) { Operation operation = new Operation(inst, dest, sources); Add(operation); return dest; } public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources) { Operand[] dests = new[] { dest.Item1, dest.Item2 }; Operation operation = new Operation(inst, 0, dests, sources); Add(operation); return dest; } public void Add(Operation operation) { _operations.Add(operation); } public TextureOperation CreateTextureOperation( Instruction inst, SamplerType type, TextureFlags flags, int handle, int compIndex, Operand dest, params Operand[] sources) { return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources); } public TextureOperation CreateTextureOperation( Instruction inst, SamplerType type, TextureFormat format, TextureFlags flags, int handle, int compIndex, Operand dest, params Operand[] sources) { if (!flags.HasFlag(TextureFlags.Bindless)) { Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle); } return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources); } public void FlagAttributeRead(int attribute) { if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId) { Config.SetUsedFeature(FeatureFlags.InstanceId); } else if (Config.Stage == ShaderStage.Fragment) { switch (attribute) { case AttributeConsts.PositionX: case AttributeConsts.PositionY: Config.SetUsedFeature(FeatureFlags.FragCoordXY); break; } } } public void FlagAttributeWritten(int attribute) { if (Config.Stage == ShaderStage.Vertex) { switch (attribute) { case AttributeConsts.ClipDistance0: case AttributeConsts.ClipDistance1: case AttributeConsts.ClipDistance2: case AttributeConsts.ClipDistance3: case AttributeConsts.ClipDistance4: case AttributeConsts.ClipDistance5: case AttributeConsts.ClipDistance6: case AttributeConsts.ClipDistance7: Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4); break; } } if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer) { Config.SetUsedFeature(FeatureFlags.RtLayer); } } public void MarkLabel(Operand label) { Add(Instruction.MarkLabel, label); } public Operand GetLabel(ulong address) { if (!_labels.TryGetValue(address, out Operand label)) { label = Label(); _labels.Add(address, label); } return label; } public void PrepareForVertexReturn() { if (Config.GpuAccessor.QueryViewportTransformDisable()) { Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask); Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask); Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX); Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY); Operand negativeOne = ConstF(-1.0f); this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne)); this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne)); } } public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal) { if (Config.GpuAccessor.QueryViewportTransformDisable()) { oldXLocal = Local(); this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask)); oldYLocal = Local(); this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask)); } else { oldXLocal = null; oldYLocal = null; } // Will be used by Vulkan backend for depth mode emulation. oldZLocal = null; PrepareForVertexReturn(); } public void PrepareForReturn() { if (IsNonMain) { return; } if (Config.LastInVertexPipeline && (Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) && (Config.Options.Flags & TranslationFlags.VertexA) == 0) { PrepareForVertexReturn(); } else if (Config.Stage == ShaderStage.Fragment) { if (Config.OmapDepth) { Operand dest = Attribute(AttributeConsts.FragmentOutputDepth); Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr); this.Copy(dest, src); } bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat(); int regIndexBase = 0; for (int rtIndex = 0; rtIndex < 8; rtIndex++) { for (int component = 0; component < 4; component++) { bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0; if (!componentEnabled) { continue; } int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16; Operand src = Register(regIndexBase + component, RegisterType.Gpr); // Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL). if (!supportsBgra && (component == 0 || component == 2)) { Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4); Operand lblIsBgra = Label(); Operand lblEnd = Label(); this.BranchIfTrue(lblIsBgra, isBgra); this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src); this.Branch(lblEnd); MarkLabel(lblIsBgra); this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src); MarkLabel(lblEnd); } else { this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src); } } bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0; if (targetEnabled) { Config.SetOutputUserAttribute(rtIndex, perPatch: false); regIndexBase += 4; } } } } public Operation[] GetOperations() { return _operations.ToArray(); } } }