using System;
namespace Ryujinx.Memory
{
///
/// Flags that controls allocation and other properties of the memory block memory.
///
[Flags]
public enum MemoryAllocationFlags
{
///
/// No special allocation settings.
///
None = 0,
///
/// Reserve a region of memory on the process address space,
/// without actually allocation any backing memory.
///
Reserve = 1 << 0,
///
/// Enables read and write tracking of the memory block.
/// This currently does nothing and is reserved for future use.
///
Tracked = 1 << 1,
///
/// Enables mirroring of the memory block through aliasing of memory pages.
/// When enabled, this allows creating more memory blocks sharing the same backing storage.
///
Mirrorable = 1 << 2,
///
/// Indicates that the memory block should support mapping views of a mirrorable memory block.
/// The block that is to have their views mapped should be created with the flag.
///
ViewCompatible = 1 << 3,
///
/// Forces views to be mapped page by page on Windows. When partial unmaps are done, this avoids the need
/// to unmap the full range and remap sub-ranges, which creates a time window with incorrectly unmapped memory.
///
ForceWindows4KBViewMapping = 1 << 4
}
}