using System; using Ryujinx.Debugger.UI; namespace Ryujinx.Debugger { public class Debugger : IDisposable { public DebuggerWidget Widget { get; set; } public Debugger() { Widget = new DebuggerWidget(); } public void Enable() { Widget.Enable(); } public void Disable() { Widget.Disable(); } public void Dispose() { Disable(); Widget.Dispose(); } } }