using Ryujinx.Graphics.Shader.Decoders; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System.Collections.Generic; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Translation { class EmitterContext { public Block CurrBlock { get; set; } public OpCode CurrOp { get; set; } private ShaderConfig _config; public ShaderConfig Config => _config; private List _operations; private Dictionary _labels; public EmitterContext(ShaderConfig config) { _config = config; _operations = new List(); _labels = new Dictionary(); } public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources) { Operation operation = new Operation(inst, dest, sources); Add(operation); return dest; } public void Add(Operation operation) { _operations.Add(operation); } public void MarkLabel(Operand label) { Add(Instruction.MarkLabel, label); } public Operand GetLabel(ulong address) { if (!_labels.TryGetValue(address, out Operand label)) { label = Label(); _labels.Add(address, label); } return label; } public void PrepareForReturn() { if (_config.Stage == ShaderStage.Fragment) { if (_config.OmapDepth) { Operand dest = Attribute(AttributeConsts.FragmentOutputDepth); Operand src = Register(_config.GetDepthRegister(), RegisterType.Gpr); this.Copy(dest, src); } int regIndex = 0; for (int attachment = 0; attachment < 8; attachment++) { OmapTarget target = _config.OmapTargets[attachment]; for (int component = 0; component < 4; component++) { if (target.ComponentEnabled(component)) { Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + attachment * 16 + component * 4); Operand src = Register(regIndex, RegisterType.Gpr); this.Copy(dest, src); regIndex++; } } } } } public Operation[] GetOperations() { return _operations.ToArray(); } } }