using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Aud { [StructLayout(LayoutKind.Sequential)] struct AudioRendererParameter { public int SampleRate; public int SampleCount; public int Unknown8; public int MixCount; public int VoiceCount; public int SinkCount; public int EffectCount; public int PerformanceManagerCount; public int VoiceDropEnable; public int SplitterCount; public int SplitterDestinationDataCount; public int Unknown2C; public int Revision; } }