using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Logging; using System; using System.Collections.Generic; using System.Numerics; using static SDL2.SDL; namespace Ryujinx.Input.SDL2 { class SDL2Gamepad : IGamepad { private bool HasConfiguration => _configuration != null; private class ButtonMappingEntry { public readonly GamepadButtonInputId To; public readonly GamepadButtonInputId From; public ButtonMappingEntry(GamepadButtonInputId to, GamepadButtonInputId from) { To = to; From = from; } } private StandardControllerInputConfig _configuration; private static readonly SDL_GameControllerButton[] _buttonsDriverMapping = new SDL_GameControllerButton[(int)GamepadButtonInputId.Count] { // Unbound, ignored. SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSTICK, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, // NOTE: The left and right trigger are axis, we handle those differently SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_RIGHT, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_BACK, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_GUIDE, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_MISC1, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_TOUCHPAD, // Virtual buttons are invalid, ignored. SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID, }; private object _userMappingLock = new object(); private List _buttonsUserMapping; private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count] { StickInputId.Unbound, StickInputId.Left, StickInputId.Right }; public GamepadFeaturesFlag Features { get; } private IntPtr _gamepadHandle; private float _triggerThreshold; public SDL2Gamepad(IntPtr gamepadHandle, string driverId) { _gamepadHandle = gamepadHandle; _buttonsUserMapping = new List(); Name = SDL_GameControllerName(_gamepadHandle); Id = driverId; Features = GetFeaturesFlag(); _triggerThreshold = 0.0f; // Enable motion tracking if (Features.HasFlag(GamepadFeaturesFlag.Motion)) { SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE); SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE); } } private GamepadFeaturesFlag GetFeaturesFlag() { GamepadFeaturesFlag result = GamepadFeaturesFlag.None; if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE && SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE) { result |= GamepadFeaturesFlag.Motion; } int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100); if (error == 0) { result |= GamepadFeaturesFlag.Rumble; } return result; } public string Id { get; } public string Name { get; } public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE; protected virtual void Dispose(bool disposing) { if (disposing && _gamepadHandle != IntPtr.Zero) { SDL_GameControllerClose(_gamepadHandle); _gamepadHandle = IntPtr.Zero; } } public void Dispose() { Dispose(true); } public void SetTriggerThreshold(float triggerThreshold) { _triggerThreshold = triggerThreshold; } public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { if (Features.HasFlag(GamepadFeaturesFlag.Rumble)) { ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue); ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue); if (durationMs == uint.MaxValue) { SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY); } else if (durationMs > SDL_HAPTIC_INFINITY) { Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}"); } else { SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs); } } } public Vector3 GetMotionData(MotionInputId inputId) { SDL_SensorType sensorType = SDL_SensorType.SDL_SENSOR_INVALID; if (inputId == MotionInputId.Accelerometer) { sensorType = SDL_SensorType.SDL_SENSOR_ACCEL; } else if (inputId == MotionInputId.Gyroscope) { sensorType = SDL_SensorType.SDL_SENSOR_GYRO; } if (Features.HasFlag(GamepadFeaturesFlag.Motion) && sensorType != SDL_SensorType.SDL_SENSOR_INVALID) { const int ElementCount = 3; unsafe { float* values = stackalloc float[ElementCount]; int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount); if (result == 0) { Vector3 value = new Vector3(values[0], values[1], values[2]); if (inputId == MotionInputId.Gyroscope) { return RadToDegree(value); } else if (inputId == MotionInputId.Accelerometer) { return GsToMs2(value); } return value; } } } return Vector3.Zero; } private static Vector3 RadToDegree(Vector3 rad) { return rad * (180 / MathF.PI); } private static Vector3 GsToMs2(Vector3 gs) { return gs / SDL_STANDARD_GRAVITY; } public void SetConfiguration(InputConfig configuration) { lock (_userMappingLock) { _configuration = (StandardControllerInputConfig)configuration; _buttonsUserMapping.Clear(); // First update sticks _stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick; _stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick; // Then left joycon _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl)); // Finally right joycon _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl)); SetTriggerThreshold(_configuration.TriggerThreshold); } } public GamepadStateSnapshot GetStateSnapshot() { return IGamepad.GetStateSnapshot(this); } public GamepadStateSnapshot GetMappedStateSnapshot() { GamepadStateSnapshot rawState = GetStateSnapshot(); GamepadStateSnapshot result = default; lock (_userMappingLock) { if (_buttonsUserMapping.Count == 0) { return rawState; } foreach (ButtonMappingEntry entry in _buttonsUserMapping) { if (entry.From == GamepadButtonInputId.Unbound || entry.To == GamepadButtonInputId.Unbound) { continue; } // Do not touch state of button already pressed if (!result.IsPressed(entry.To)) { result.SetPressed(entry.To, rawState.IsPressed(entry.From)); } } (float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]); (float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]); result.SetStick(StickInputId.Left, leftStickX, leftStickY); result.SetStick(StickInputId.Right, rightStickX, rightStickY); } return result; } private static float ConvertRawStickValue(short value) { const float ConvertRate = 1.0f / (short.MaxValue + 0.5f); return value * ConvertRate; } public (float, float) GetStick(StickInputId inputId) { if (inputId == StickInputId.Unbound) { return (0.0f, 0.0f); } short stickX; short stickY; if (inputId == StickInputId.Left) { stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX); stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY); } else if (inputId == StickInputId.Right) { stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTX); stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTY); } else { throw new NotSupportedException($"Unsupported stick {inputId}"); } float resultX = ConvertRawStickValue(stickX); float resultY = -ConvertRawStickValue(stickY); if (HasConfiguration) { if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickX) || (inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickX)) { resultX = -resultX; } if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickY) || (inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickY)) { resultY = -resultY; } if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) || (inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW)) { float temp = resultX; resultX = resultY; resultY = -temp; } } return (resultX, resultY); } public bool IsPressed(GamepadButtonInputId inputId) { if (inputId == GamepadButtonInputId.LeftTrigger) { return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold; } else if (inputId == GamepadButtonInputId.RightTrigger) { return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold; } else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID) { return false; } else { return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1; } } } }