# Ryujinx [![Build status](https://ci.appveyor.com/api/projects/status/ssg4jwu6ve3k594s?svg=true)](https://ci.appveyor.com/project/gdkchan/ryujinx) Experimental Switch emulator written in C# Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome. **Building** To build this emulator, you need the .NET Core 2.0 (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances. Or just drag'n'drop the *.NRO or the game folder on the executable if you have a pre-build version. **Features** - Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip - Keyboard Input is partially supported: - Arrows. - Enter > "Start" & Tab > "Select" - Qwerty: - A > "A" - S > "B" - Z > "X" - X > "Y" - Azerty: - Q > "A" - S > "B" - W > "X" - X > "Y" - Config File: `Ryujinx.conf` should be present on executable folder. - Logging_Enable_Info (bool) Enable the Informations Logging. - Logging_Enable_Trace (bool) Enable the Trace Logging (Enabled in Debug recommanded). - Logging_Enable_Debug (bool) Enable the Debug Logging (Enabled in Debug recommanded). - Logging_Enable_Warn (bool) Enable the Warning Logging (Enabled in Debug recommanded). - Logging_Enable_Error (bool) Enable the Error Logging (Enabled in Debug recommanded). - Logging_Enable_Fatal (bool) Enable the Fatal Logging (Enabled in Debug recommanded). - Logging_Enable_LogFile (bool) Enable writing the logging inside a Ryujinx.log file. **Help** If you have some homebrews that currently doesn't work on it, you can contact us through discord with the compiled NRO/NSO (and source code if possible) and will work to make them work. **Contact** For help, support, suggestion, or if you just want to get in touch with the team, join our Discord served! https://discord.gg/VkQYXAZ **Running** To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx solution folder to run homebrew apps. Run `dotnet run -c Release -- path\to\game_exefs_and_romfs_folder` to run official games (they need to be decrypted and extracted first!). Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK: https://openal.org/downloads/OpenAL11CoreSDK.zip **Lastest build** Those builds are compiled automatically for each commit on the master branch. They may be unstable or not work at all. To download the lastest automatic build for Windows (64-bits), [Click Here](https://ci.appveyor.com/api/projects/gdkchan/ryujinx/artifacts/ryujinx_lastest_unstable.zip).