using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Caps.Types { [StructLayout(LayoutKind.Sequential, Size = 0x40)] struct ScreenShotAttribute { public uint Unknown0x00; // Always 0 public AlbumImageOrientation AlbumImageOrientation; public uint Unknown0x08; // Always 0 public uint Unknown0x0C; // Always 1 public Array30 Unknown0x10; // Always 0 } }