namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer { struct BufferDisposeCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.BufferDispose; private BufferHandle _buffer; public void Set(BufferHandle buffer) { _buffer = buffer; } public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer)); threaded.Buffers.UnassignBuffer(command._buffer); } } }