using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program { struct ProgramCheckLinkCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.ProgramCheckLink; private TableRef _program; private bool _blocking; private TableRef> _result; public void Set(TableRef program, bool blocking, TableRef> result) { _program = program; _blocking = blocking; _result = result; } public static void Run(ref ProgramCheckLinkCommand command, ThreadedRenderer threaded, IRenderer renderer) { ProgramLinkStatus result = command._program.Get(threaded).Base.CheckProgramLink(command._blocking); command._result.Get(threaded).Result = result; } } }