using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer { struct CreateTextureCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.CreateTexture; private TableRef _texture; private TextureCreateInfo _info; private float _scale; public void Set(TableRef texture, TextureCreateInfo info, float scale) { _texture = texture; _info = info; _scale = scale; } public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale); } } }