namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetDepthBiasCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.SetDepthBias; private PolygonModeMask _enables; private float _factor; private float _units; private float _clamp; public void Set(PolygonModeMask enables, float factor, float units, float clamp) { _enables = enables; _factor = factor; _units = units; _clamp = clamp; } public static void Run(ref SetDepthBiasCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.SetDepthBias(command._enables, command._factor, command._units, command._clamp); } } }