using System; namespace Ryujinx.Graphics.Shader { public class ShaderProgram { public ShaderProgramInfo Info { get; } public ShaderStage Stage { get; } public string Code { get; private set; } public int SizeA { get; } public int Size { get; } internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size, int sizeA) { Info = info; Stage = stage; Code = code; SizeA = sizeA; Size = size; } public void Prepend(string line) { Code = line + Environment.NewLine + Code; } } }