// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// /// for . /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AuxiliaryBufferParameter { /// /// The input channel indices that will be used by the to write data to . /// public Array24 Input; /// /// The output channel indices that will be used by the to read data from . /// public Array24 Output; /// /// The total channel count used. /// public uint ChannelCount; /// /// The target sample rate. /// public uint SampleRate; /// /// The buffer storage total size. /// public uint BufferStorageSize; /// /// The maximum number of channels supported. /// /// This is unused. public uint ChannelCountMax; /// /// The address of the start of the region containing two followed by the data that will be written by the . /// public ulong SendBufferInfoAddress; /// /// The address of the start of the region containling data that will be written by the . /// /// This is unused. public ulong SendBufferStorageAddress; /// /// The address of the start of the region containing two followed by the data that will be read by the . /// public ulong ReturnBufferInfoAddress; /// /// The address of the start of the region containling data that will be read by the . /// /// This is unused. public ulong ReturnBufferStorageAddress; /// /// Size of a sample of the mix buffer. /// /// This is unused. public uint MixBufferSampleSize; /// /// The total count of sample that can be stored. /// /// This is unused. public uint TotalSampleCount; /// /// The count of sample of the mix buffer. /// /// This is unused. public uint MixBufferSampleCount; } }