using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Common.Memory; using Ryujinx.Common.Utilities; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService; using System; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security.Cryptography; namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator { class IFriendService : IpcService { private FriendServicePermissionLevel _permissionLevel; public IFriendService(FriendServicePermissionLevel permissionLevel) { _permissionLevel = permissionLevel; } [Command(10100)] // nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) // -> int outCount, array public ResultCode GetFriendListIds(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UserId userId = context.RequestData.ReadStruct(); FriendFilter filter = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); if (userId.IsNull) { return ResultCode.InvalidArgument; } // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), offset, filter.PresenceStatus, filter.IsFavoriteOnly, filter.IsSameAppPresenceOnly, filter.IsSameAppPlayedOnly, filter.IsArbitraryAppPlayedOnly, filter.PresenceGroupId, }); return ResultCode.Success; } [Command(10101)] // nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) // -> int outCount, array public ResultCode GetFriendList(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UserId userId = context.RequestData.ReadStruct(); FriendFilter filter = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); if (userId.IsNull) { return ResultCode.InvalidArgument; } // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), offset, filter.PresenceStatus, filter.IsFavoriteOnly, filter.IsSameAppPresenceOnly, filter.IsSameAppPlayedOnly, filter.IsArbitraryAppPlayedOnly, filter.PresenceGroupId, }); return ResultCode.Success; } [Command(10400)] // nn::friends::GetBlockedUserListIds(int offset, nn::account::Uid userId) -> (u32, buffer) public ResultCode GetBlockedUserListIds(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UserId userId = context.RequestData.ReadStruct(); // There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() }); return ResultCode.Success; } [Command(10600)] // nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId) public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context) { UserId userId = context.RequestData.ReadStruct(); if (userId.IsNull) { return ResultCode.InvalidArgument; } if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile)) { profile.OnlinePlayState = AccountState.Open; } Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState }); return ResultCode.Success; } [Command(10601)] // nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId) public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context) { UserId userId = context.RequestData.ReadStruct(); if (userId.IsNull) { return ResultCode.InvalidArgument; } if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile)) { profile.OnlinePlayState = AccountState.Closed; } Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState }); return ResultCode.Success; } [Command(10610)] // nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer) public ResultCode UpdateUserPresence(ServiceCtx context) { UserId uuid = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); long position = context.Request.PtrBuff[0].Position; long size = context.Request.PtrBuff[0].Size; byte[] bufferContent = new byte[size]; context.Memory.Read((ulong)position, bufferContent); if (uuid.IsNull) { return ResultCode.InvalidArgument; } int elementCount = bufferContent.Length / Marshal.SizeOf(); using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent))) { UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray(elementCount); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray }); } return ResultCode.Success; } [Command(10700)] // nn::friends::GetPlayHistoryRegistrationKey(b8 unknown, nn::account::Uid) -> buffer public ResultCode GetPlayHistoryRegistrationKey(ServiceCtx context) { bool unknownBool = context.RequestData.ReadBoolean(); UserId userId = context.RequestData.ReadStruct(); long bufferPosition = context.Request.RecvListBuff[0].Position; if (userId.IsNull) { return ResultCode.InvalidArgument; } // NOTE: Calls nn::friends::detail::service::core::PlayHistoryManager::GetInstance and stores the instance. byte[] randomBytes = new byte[8]; Random random = new Random(); random.NextBytes(randomBytes); // NOTE: Calls nn::friends::detail::service::core::UuidManager::GetInstance and stores the instance. // Then call nn::friends::detail::service::core::AccountStorageManager::GetInstance and store the instance. // Then it checks if an Uuid is already stored for the UserId, if not it generates a random Uuid. // And store it in the savedata 8000000000000080 in the friends:/uid.bin file. Array16 randomGuid = new Array16(); Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.ToSpan()); PlayHistoryRegistrationKey playHistoryRegistrationKey = new PlayHistoryRegistrationKey { Type = 0x101, KeyIndex = (byte)(randomBytes[0] & 7), UserIdBool = 0, // TODO: Find it. UnknownBool = (byte)(unknownBool ? 1 : 0), // TODO: Find it. Reserved = new Array11(), Uuid = randomGuid }; ReadOnlySpan playHistoryRegistrationKeyBuffer = SpanHelpers.AsByteSpan(ref playHistoryRegistrationKey); /* NOTE: The service uses the KeyIndex to get a random key from a keys buffer (since the key index is stored in the returned buffer). We currently don't support play history and online services so we can use a blank key for now. Code for reference: byte[] hmacKey = new byte[0x20]; HMACSHA256 hmacSha256 = new HMACSHA256(hmacKey); byte[] hmacHash = hmacSha256.ComputeHash(playHistoryRegistrationKeyBuffer); */ context.Memory.Write((ulong)bufferPosition, playHistoryRegistrationKeyBuffer); context.Memory.Write((ulong)bufferPosition + 0x20, new byte[0x20]); // HmacHash return ResultCode.Success; } } }