using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace SoundIOSharp { public class SoundIOOutStream : IDisposable { internal SoundIOOutStream (Pointer handle) { this.handle = handle; } Pointer handle; public void Dispose () { Natives.soundio_outstream_destroy (handle); } // Equality (based on handle) public override bool Equals (object other) { var d = other as SoundIOOutStream; return d != null && (this.handle == d.handle); } public override int GetHashCode () { return (int)(IntPtr)handle; } public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2) { return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2); } public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2) { return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2); } // fields public SoundIODevice Device { get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); } } static readonly int device_offset = (int)Marshal.OffsetOf ("device"); public SoundIOFormat Format { get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); } set { Marshal.WriteInt32 (handle, format_offset, (int) value); } } static readonly int format_offset = (int)Marshal.OffsetOf ("format"); public int SampleRate { get { return Marshal.ReadInt32 (handle, sample_rate_offset); } set { Marshal.WriteInt32 (handle, sample_rate_offset, value); } } static readonly int sample_rate_offset = (int)Marshal.OffsetOf ("sample_rate"); public SoundIOChannelLayout Layout { get { unsafe { return new SoundIOChannelLayout ((IntPtr) ((void*) ((IntPtr) handle + layout_offset))); } } set { unsafe { Buffer.MemoryCopy ((void*)value.Handle, (void*)((IntPtr)handle + layout_offset), Marshal.SizeOf (), Marshal.SizeOf ()); } } } static readonly int layout_offset = (int)Marshal.OffsetOf ("layout"); public double SoftwareLatency { get { return MarshalEx.ReadDouble (handle, software_latency_offset); } set { MarshalEx.WriteDouble (handle, software_latency_offset, value); } } static readonly int software_latency_offset = (int)Marshal.OffsetOf ("software_latency"); public float Volume { get { return MarshalEx.ReadFloat (handle, volume_offset); } set { MarshalEx.WriteFloat (handle, volume_offset, value); } } static readonly int volume_offset = (int)Marshal.OffsetOf ("volume"); // error_callback public Action ErrorCallback { get { return error_callback; } set { error_callback = value; if (value == null) error_callback_native = null; else error_callback_native = stream => error_callback (); var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native); Marshal.WriteIntPtr (handle, error_callback_offset, ptr); } } static readonly int error_callback_offset = (int)Marshal.OffsetOf ("error_callback"); Action error_callback; delegate void error_callback_delegate (IntPtr handle); error_callback_delegate error_callback_native; // write_callback public Action WriteCallback { get { return write_callback; } set { write_callback = value; if (value == null) write_callback_native = null; else write_callback_native = (h, frame_count_min, frame_count_max) => write_callback (frame_count_min, frame_count_max); var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native); Marshal.WriteIntPtr (handle, write_callback_offset, ptr); } } static readonly int write_callback_offset = (int)Marshal.OffsetOf ("write_callback"); Action write_callback; delegate void write_callback_delegate (IntPtr handle, int min, int max); write_callback_delegate write_callback_native; // underflow_callback public Action UnderflowCallback { get { return underflow_callback; } set { underflow_callback = value; if (value == null) underflow_callback_native = null; else underflow_callback_native = h => underflow_callback (); var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native); Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr); } } static readonly int underflow_callback_offset = (int)Marshal.OffsetOf ("underflow_callback"); Action underflow_callback; delegate void underflow_callback_delegate (IntPtr handle); underflow_callback_delegate underflow_callback_native; // FIXME: this should be taken care in more centralized/decent manner... we don't want to write // this kind of code anywhere we need string marshaling. List allocated_hglobals = new List (); public string Name { get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); } set { unsafe { var existing = Marshal.ReadIntPtr (handle, name_offset); if (allocated_hglobals.Contains (existing)) { allocated_hglobals.Remove (existing); Marshal.FreeHGlobal (existing); } var ptr = Marshal.StringToHGlobalAnsi (value); Marshal.WriteIntPtr (handle, name_offset, ptr); allocated_hglobals.Add (ptr); } } } static readonly int name_offset = (int)Marshal.OffsetOf ("name"); public bool NonTerminalHint { get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; } } static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf ("non_terminal_hint"); public int BytesPerFrame { get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); } } static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf ("bytes_per_frame"); public int BytesPerSample { get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); } } static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf ("bytes_per_sample"); public string LayoutErrorMessage { get { var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset); return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code)); } } static readonly int layout_error_offset = (int)Marshal.OffsetOf ("layout_error"); // functions public void Open () { var ret = (SoundIoError) Natives.soundio_outstream_open (handle); if (ret != SoundIoError.SoundIoErrorNone) throw new SoundIOException (ret); } public void Start () { var ret = (SoundIoError)Natives.soundio_outstream_start (handle); if (ret != SoundIoError.SoundIoErrorNone) throw new SoundIOException (ret); } public SoundIOChannelAreas BeginWrite (ref int frameCount) { IntPtr ptrs = default (IntPtr); int nativeFrameCount = frameCount; unsafe { var frameCountPtr = &nativeFrameCount; var ptrptr = &ptrs; var ret = (SoundIoError)Natives.soundio_outstream_begin_write (handle, (IntPtr) ptrptr, (IntPtr) frameCountPtr); frameCount = *frameCountPtr; if (ret != SoundIoError.SoundIoErrorNone) throw new SoundIOException (ret); return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount); } } public void EndWrite () { var ret = (SoundIoError) Natives.soundio_outstream_end_write (handle); if (ret != SoundIoError.SoundIoErrorNone) throw new SoundIOException (ret); } public void ClearBuffer () { Natives.soundio_outstream_clear_buffer (handle); } public void Pause (bool pause) { var ret = (SoundIoError) Natives.soundio_outstream_pause (handle, pause); if (ret != SoundIoError.SoundIoErrorNone) throw new SoundIOException (ret); } public double GetLatency () { unsafe { double* dptr = null; IntPtr p = new IntPtr (dptr); var ret = (SoundIoError) Natives.soundio_outstream_get_latency (handle, p); if (ret != SoundIoError.SoundIoErrorNone) throw new SoundIOException (ret); dptr = (double*) p; return *dptr; } } public void SetVolume (double volume) { var ret = (SoundIoError) Natives.soundio_outstream_set_volume (handle, volume); if (ret != SoundIoError.SoundIoErrorNone) throw new SoundIOException (ret); } } }