using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Image; using Ryujinx.Graphics.OpenGL.Queries; using Ryujinx.Graphics.Shader; using System; namespace Ryujinx.Graphics.OpenGL { public sealed class Renderer : IRenderer { private readonly Pipeline _pipeline; public IPipeline Pipeline => _pipeline; private readonly Counters _counters; private readonly Window _window; public IWindow Window => _window; internal TextureCopy TextureCopy { get; } public string GpuVendor { get; private set; } public string GpuRenderer { get; private set; } public string GpuVersion { get; private set; } public Renderer() { _pipeline = new Pipeline(); _counters = new Counters(); _window = new Window(this); TextureCopy = new TextureCopy(this); } public IShader CompileShader(ShaderProgram shader) { return new Shader(shader); } public BufferHandle CreateBuffer(int size) { return Buffer.Create(size); } public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors) { return new Program(shaders, transformFeedbackDescriptors); } public ISampler CreateSampler(SamplerCreateInfo info) { return new Sampler(info); } public ITexture CreateTexture(TextureCreateInfo info, float scaleFactor) { return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info, scaleFactor).CreateDefaultView(); } public void DeleteBuffer(BufferHandle buffer) { Buffer.Delete(buffer); } public byte[] GetBufferData(BufferHandle buffer, int offset, int size) { return Buffer.GetData(buffer, offset, size); } public Capabilities GetCapabilities() { return new Capabilities( HwCapabilities.SupportsAstcCompression, HwCapabilities.SupportsImageLoadFormatted, HwCapabilities.SupportsNonConstantTextureOffset, HwCapabilities.SupportsViewportSwizzle, HwCapabilities.MaximumComputeSharedMemorySize, HwCapabilities.MaximumSupportedAnisotropy, HwCapabilities.StorageBufferOffsetAlignment); } public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan data) { Buffer.SetData(buffer, offset, data); } public void UpdateCounters() { _counters.Update(); } public ICounterEvent ReportCounter(CounterType type, EventHandler resultHandler) { return _counters.QueueReport(type, resultHandler); } public void Initialize(GraphicsDebugLevel glLogLevel) { Debugger.Initialize(glLogLevel); PrintGpuInformation(); _counters.Initialize(); } private void PrintGpuInformation() { GpuVendor = GL.GetString(StringName.Vendor); GpuRenderer = GL.GetString(StringName.Renderer); GpuVersion = GL.GetString(StringName.Version); Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})"); } public void ResetCounter(CounterType type) { _counters.QueueReset(type); } public void Dispose() { TextureCopy.Dispose(); _pipeline.Dispose(); _window.Dispose(); _counters.Dispose(); } } }