using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
///
/// State interface with a shadow memory control register.
///
interface IShadowState
{
///
/// MME shadow ram control mode.
///
SetMmeShadowRamControlMode SetMmeShadowRamControlMode { get; }
}
///
/// Represents a device's state, with a additional shadow state.
///
/// Type of the state
class DeviceStateWithShadow<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> : IDeviceState where TState : unmanaged, IShadowState
{
private readonly DeviceState _state;
private readonly DeviceState _shadowState;
///
/// Current device state.
///
public ref TState State => ref _state.State;
///
/// Creates a new instance of the device state, with shadow state.
///
/// Optional that will be called if a register specified by name is read or written
/// Optional callback to be used for debug log messages
public DeviceStateWithShadow(IReadOnlyDictionary callbacks = null, Action debugLogCallback = null)
{
_state = new DeviceState(callbacks, debugLogCallback);
_shadowState = new DeviceState();
}
///
/// Reads a value from a register.
///
/// Register offset in bytes
/// Value stored on the register
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int Read(int offset)
{
return _state.Read(offset);
}
///
/// Writes a value to a register.
///
/// Register offset in bytes
/// Value to be written
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(int offset, int value)
{
WriteWithRedundancyCheck(offset, value, out _);
}
///
/// Writes a value to a register, returning a value indicating if
/// is different from the current value on the register.
///
/// Register offset in bytes
/// Value to be written
/// True if the value was changed, false otherwise
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
{
var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
{
_state.WriteWithRedundancyCheck(offset, value, out changed);
}
else if (shadowRamControl == SetMmeShadowRamControlMode.MethodTrack ||
shadowRamControl == SetMmeShadowRamControlMode.MethodTrackWithFilter)
{
_shadowState.Write(offset, value);
_state.WriteWithRedundancyCheck(offset, value, out changed);
}
else /* if (shadowRamControl == SetMmeShadowRamControlMode.MethodReplay) */
{
Debug.Assert(shadowRamControl == SetMmeShadowRamControlMode.MethodReplay);
_state.WriteWithRedundancyCheck(offset, _shadowState.Read(offset), out changed);
}
}
}
}