using Ryujinx.Core.Logging; using Ryujinx.Core.OsHle.Handles; using Ryujinx.Core.OsHle.Ipc; using System; using System.Collections.Generic; namespace Ryujinx.Core.OsHle.Services.Aud { class IAudioRenderer : IpcService, IDisposable { private Dictionary m_Commands; public override IReadOnlyDictionary Commands => m_Commands; private KEvent UpdateEvent; public IAudioRenderer() { m_Commands = new Dictionary() { { 4, RequestUpdateAudioRenderer }, { 5, StartAudioRenderer }, { 6, StopAudioRenderer }, { 7, QuerySystemEvent } }; UpdateEvent = new KEvent(); } public long RequestUpdateAudioRenderer(ServiceCtx Context) { //(buffer) -> (buffer, buffer) long Position = Context.Request.ReceiveBuff[0].Position; //0x40 bytes header Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section) Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size? Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size? Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size? Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size? Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size? Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header) for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10) { Context.Memory.WriteInt32(Position + Offset, 5); } //TODO: We shouldn't be signaling this here. UpdateEvent.WaitEvent.Set(); return 0; } public long StartAudioRenderer(ServiceCtx Context) { Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed."); return 0; } public long StopAudioRenderer(ServiceCtx Context) { Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed."); return 0; } public long QuerySystemEvent(ServiceCtx Context) { int Handle = Context.Process.HandleTable.OpenHandle(UpdateEvent); Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle); return 0; } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool Disposing) { if (Disposing) { UpdateEvent.Dispose(); } } } }