namespace Ryujinx.Graphics.GAL.Multithreading { enum CommandType : byte { Action, CreateBuffer, CreateProgram, CreateSampler, CreateSync, CreateTexture, GetCapabilities, Unused, PreFrame, ReportCounter, ResetCounter, UpdateCounters, BufferDispose, BufferGetData, BufferSetData, CounterEventDispose, CounterEventFlush, ProgramDispose, ProgramGetBinary, ProgramCheckLink, SamplerDispose, TextureCopyTo, TextureCopyToScaled, TextureCopyToSlice, TextureCreateView, TextureGetData, TextureGetDataSlice, TextureRelease, TextureSetData, TextureSetDataSlice, TextureSetDataSliceRegion, TextureSetStorage, WindowPresent, Barrier, BeginTransformFeedback, ClearBuffer, ClearRenderTargetColor, ClearRenderTargetDepthStencil, CommandBufferBarrier, CopyBuffer, DispatchCompute, Draw, DrawIndexed, DrawIndexedIndirect, DrawIndexedIndirectCount, DrawIndirect, DrawIndirectCount, DrawTexture, EndHostConditionalRendering, EndTransformFeedback, SetAlphaTest, SetBlendStateAdvanced, SetBlendState, SetDepthBias, SetDepthClamp, SetDepthMode, SetDepthTest, SetFaceCulling, SetFrontFace, SetStorageBuffers, SetTransformFeedbackBuffers, SetUniformBuffers, SetImage, SetIndexBuffer, SetLineParameters, SetLogicOpState, SetMultisampleState, SetPatchParameters, SetPointParameters, SetPolygonMode, SetPrimitiveRestart, SetPrimitiveTopology, SetProgram, SetRasterizerDiscard, SetRenderTargetColorMasks, SetRenderTargetScale, SetRenderTargets, SetScissor, SetStencilTest, SetTextureAndSampler, SetUserClipDistance, SetVertexAttribs, SetVertexBuffers, SetViewports, TextureBarrier, TextureBarrierTiled, TryHostConditionalRendering, TryHostConditionalRenderingFlush, UpdateRenderScale } }