using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureReleaseCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.TextureRelease; private TableRef _texture; public void Set(TableRef texture) { _texture = texture; } public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._texture.Get(threaded).Base.Release(); } } }