using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; namespace Ryujinx.Graphics.GAL.Multithreading.Model { /// /// A memory pool for passing through Span resources with one producer and consumer. /// Data is copied on creation to part of the pool, then that region is reserved until it is disposed by the consumer. /// Similar to the command queue, this pool assumes that data is created and disposed in the same order. /// class CircularSpanPool { private ThreadedRenderer _renderer; private byte[] _pool; private int _size; private int _producerPtr; private int _producerSkipPosition = -1; private int _consumerPtr; public CircularSpanPool(ThreadedRenderer renderer, int size) { _renderer = renderer; _size = size; _pool = new byte[size]; } public SpanRef Insert(ReadOnlySpan data) where T : unmanaged { int size = data.Length * Unsafe.SizeOf(); // Wrapping aware circular queue. // If there's no space at the end of the pool for this span, we can't fragment it. // So just loop back around to the start. Remember the last skipped position. bool wraparound = _producerPtr + size >= _size; int index = wraparound ? 0 : _producerPtr; // _consumerPtr is from another thread, and we're taking it without a lock, so treat this as a snapshot in the past. // We know that it will always be before or equal to the producer pointer, and it cannot pass it. // This is enough to reason about if there is space in the queue for the data, even if we're checking against an outdated value. int consumer = _consumerPtr; bool beforeConsumer = _producerPtr < consumer; if (size > _size - 1 || (wraparound && beforeConsumer) || ((index < consumer || wraparound) && index + size >= consumer)) { // Just get an array in the following situations: // - The data is too large to fit in the pool. // - A wraparound would happen but the consumer would be covered by it. // - The producer would catch up to the consumer as a result. return new SpanRef(_renderer, data.ToArray()); } data.CopyTo(MemoryMarshal.Cast(new Span(_pool).Slice(index, size))); if (wraparound) { _producerSkipPosition = _producerPtr; } _producerPtr = index + size; return new SpanRef(data.Length); } public Span Get(int length) where T : unmanaged { int size = length * Unsafe.SizeOf(); if (_consumerPtr == Interlocked.CompareExchange(ref _producerSkipPosition, -1, _consumerPtr)) { _consumerPtr = 0; } return MemoryMarshal.Cast(new Span(_pool).Slice(_consumerPtr, size)); } public void Dispose(int length) where T : unmanaged { int size = length * Unsafe.SizeOf(); _consumerPtr = _consumerPtr + size; } } }