using Ryujinx.Graphics.Nvdec.H264; using Ryujinx.Graphics.Nvdec.Image; using Ryujinx.Graphics.Nvdec.Types.H264; using Ryujinx.Graphics.Video; using System; namespace Ryujinx.Graphics.Nvdec { static class H264Decoder { private const int MbSizeInPixels = 16; public unsafe static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state) { PictureInfo pictureInfo = rm.Gmm.DeviceRead(state.SetPictureInfoOffset); H264PictureInfo info = pictureInfo.Convert(); ReadOnlySpan bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize); int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels; int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels; int surfaceIndex = (int)pictureInfo.OutputSurfaceIndex; uint lumaOffset = state.SetSurfaceLumaOffset[surfaceIndex]; uint chromaOffset = state.SetSurfaceChromaOffset[surfaceIndex]; Decoder decoder = context.GetDecoder(); ISurface outputSurface = rm.Cache.Get(decoder, 0, 0, width, height); if (decoder.Decode(ref info, outputSurface, bitstream)) { SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset); } rm.Cache.Put(outputSurface); } } }