namespace Ryujinx.Graphics.Shader { public static class SupportBuffer { public const int FieldSize = 16; // Each field takes 16 bytes on default layout, even bool. public const int FragmentAlphaTestOffset = 0; public const int FragmentIsBgraOffset = FieldSize; public const int FragmentIsBgraCount = 8; public const int FragmentRenderScaleOffset = FragmentIsBgraOffset + FragmentIsBgraCount * FieldSize; public const int ComputeRenderScaleOffset = FragmentRenderScaleOffset + FieldSize; // Skip first scale that is used for the render target // One for the render target, 32 for the textures, and 8 for the images. public const int RenderScaleMaxCount = 1 + 32 + 8; public const int RequiredSize = FragmentRenderScaleOffset + RenderScaleMaxCount * FieldSize; } }