//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Output information for an effect version 2. (added with REV9)
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectOutStatusVersion2 : IEffectOutStatus
{
///
/// Current effect state.
///
public EffectState State;
///
/// Unused/Reserved.
///
private unsafe fixed byte _reserved[15];
///
/// Current result state.
///
public EffectResultState ResultState;
EffectState IEffectOutStatus.State { get => State; set => State = value; }
}
}