//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Output information about a voice.
///
/// See
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VoiceOutStatus
{
///
/// The total amount of samples that was played.
///
/// This is reset to 0 when a finishes playing and is set.
/// This is reset to 0 when looping while is set.
public ulong PlayedSampleCount;
///
/// The total amount of consumed.
///
public uint PlayedWaveBuffersCount;
///
/// If set to true, the voice was dropped.
///
[MarshalAs(UnmanagedType.I1)]
public bool VoiceDropFlag;
///
/// Reserved/unused.
///
private unsafe fixed byte _reserved[3];
}
}