namespace Ryujinx.Audio.Renderer.Common { /// /// Late reverb reflection. /// public enum ReverbLateMode : uint { /// /// Room late reflection. (small acoustic space, fast reflection) /// Room, /// /// Hall late reflection. (large acoustic space, warm reflection) /// Hall, /// /// Classic plate late reflection. (clean distinctive reverb) /// Plate, /// /// Cathedral late reflection. (very large acoustic space, pronounced bright reflection) /// Cathedral, /// /// Do not apply any delay. (max delay) /// NoDelay, /// /// Max delay. (used for delay line limits) /// Limit = NoDelay } }