using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Server.MemoryPool; using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Effect { /// /// Server state for a limiter effect. /// public class LimiterEffect : BaseEffect { /// /// The limiter parameter. /// public LimiterParameter Parameter; /// /// The limiter state. /// public Memory State { get; } /// /// Create a new . /// public LimiterEffect() { State = new LimiterState[1]; } public override EffectType TargetEffectType => EffectType.Limiter; public override ulong GetWorkBuffer(int index) { return GetSingleBuffer(); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter { Debug.Assert(IsTypeValid(ref parameter)); ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast(parameter.SpecificData)[0]; updateErrorInfo = new BehaviourParameter.ErrorInfo(); UpdateParameterBase(ref parameter); Parameter = limiterParameter; IsEnabled = parameter.IsEnabled; if (BufferUnmapped || parameter.IsNew) { UsageState = UsageState.New; Parameter.Status = UsageState.Invalid; BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize); } } public override void UpdateForCommandGeneration() { UpdateUsageStateForCommandGeneration(); Parameter.Status = UsageState.Enabled; Parameter.StatisticsReset = false; } public override void InitializeResultState(ref EffectResultState state) { ref LimiterStatistics statistics = ref MemoryMarshal.Cast(state.SpecificData)[0]; statistics.Reset(); } public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { destState = srcState; } } }