using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Server.Performance { /// /// Implementation of for performance metrics version 2. /// [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] public struct PerformanceDetailVersion2 : IPerformanceDetailEntry { /// /// The node id associated to this detailed entry. /// public int NodeId; /// /// The start time (in microseconds) associated to this detailed entry. /// public int StartTime; /// /// The processing time (in microseconds) associated to this detailed entry. /// public int ProcessingTime; /// /// The detailed entry type associated to this detailed entry. /// public PerformanceDetailType DetailType; /// /// The entry type associated to this detailed entry. /// public PerformanceEntryType EntryType; public int GetProcessingTime() { return ProcessingTime; } public int GetProcessingTimeOffset() { return 8; } public int GetStartTime() { return StartTime; } public int GetStartTimeOffset() { return 4; } public void SetDetailType(PerformanceDetailType detailType) { DetailType = detailType; } public void SetEntryType(PerformanceEntryType type) { EntryType = type; } public void SetNodeId(int nodeId) { NodeId = nodeId; } } }